Thursday, March 26, 2009

Better Days Are Coming..!


~ 50cm x 70cm - wooden panel

Economic collapse don't suck as much if you got nothing to lose.

Amazing how much better a piece looks with a frame. Like an anarchist with a tie.

The Sun Shines!


(Click Image for Larger)

Almost finished with this 2m x 1m piece on a wooden panel, & later versions won't make it online.

Been drawing since before I can remember. Been doing graffiti since I was six. This one has to do with a lot of that. Other things too. Love of art, public art, public space, and in particular the love of Basho, his ideas on Zen and being, and solitary prowlings where I explore old ruins of the Kristallnacht which have become little more than a jungle of shopping centers. And wandering from shadow to shadow the night is only disturbed by the occasional drunken tourist or a faked orgasm from a park bench.

Monday, March 23, 2009

Wednesday, March 18, 2009

Kottbusser Tor: Understanding Space


http://www.zitty.de/bildertool/37330/">http://www.zitty.de/bildertool/37330/

This is what the facade of the building looks like above Kottbusser Tor. Is it any wonder that the area has become the heroin center of Berlin? When will governments learn that not only do people construct their architectural environments in a manner that reflects their own culture, but architecture also influences people in the same way. There is an utterly old and entirely boring discussion about whether the environment or the genetics of a human determine its way of being in the world. An old and boring argument because both hold significant sway and yet the topic is more complex than that. But, it is important to note that Environment does have an effect on a populace. Something we can probably (hopefully) all agree upon. In my opinion it greatly determines culture, language, and all aspects of the psychology of a society. Now, back to the important question, "When will governments learn?" And I will supply an answer, "Governments are reactionary" That means that it will take a certain number of deaths before they install a traffic light in the middle of a very dangerous intersection even if everyone agrees that one should be installed beforehand.

Currently the government's response (after the article was published) was to place more police and security forces in and around the metro station where junkies and dealers unite. Obviously, not even the biggest idiot believes that it takes brute force (police or soldiers with guns) to solve a problem like heroin addiction (which is emotional, physical, psychological, etc). Obviously, it takes doctors, care-workers, and so forth.

Just the same, the show of force discourages heroin addicts and dealers from hanging around Kotti for the time being. The show of force will undoubtedly last a few weeks or so, and it may even serve to move the heroin center to another station permanently. Wow, wouldn't everyone be patting themselves on the back then. And there might be even more funding for more police, more guns, more skull-crushing clubs, tanks, and bombs. And then we would see those ventures as a fantastic way to stimulate an economy. And then... Oh wait, didn't Orwell already make that whole thing popular. The whole, Big Brother fighting a war against the "lower classes" which should last indifinetely. Well, yes, a state's campaign of war against itself would be relatively easy to fuel. But this is not a sollution by a human, this is a sollution by some kind of society run by ogres, brutes, thieves, and murderers.

Welcome to Berlin and the high culture of humanity.

Now, a useful solution that can be taken up at the individual level. Given that spaces should retain some sense of plasticity (see H. Lefebvre), it is upon each of the individuals residing in a society to take part in altering their environment. At a most basic (and perhaps most universally significant) level, humans have been drawing on walls for as long as we have been telling stories. Draw on your walls, write on your walls, and until we have public planners and architects and fewer beaucracies that they must deal with to construct enjoyable spaces, we must abide with simple sollutions which each citizen can take-up before we have living quarters; that meet or exceed the standards of current generations, which can be readily altered, and also serve to reflect the culture and history people so cherish.

So how would this be done.

Fewer police (gee, no brainer). More Doctors and care-workers, education programs and extracurricular activities which involve (or in this case create) a sense of community. Hmm, what could those activities be... hmm... HMM! Fucking graffiti, idiot. Teach them art and they will express their souls for the world to share and enjoy.

God, I know I want to see that more than I do some junkies getting their skulls beaten in by the police.

Kottbusser Tor


Kottbusser Tor, originally uploaded by stuffedanimalbrigade.

Kottbusser Tor, originally uploaded by stuffedanimalbrigade.

I'm quite tall, like 7'2" so I can get higher than you. I also've been taking ninja lessons.

Museum Isle: Free Art


SPELLBINDING!, originally uploaded by stuffedanimalbrigade.

Whenever it's dry I'm putting up everyone's work. I rarely take photos though. The glue gets everywhere, my hands get cold and gluey, and I try not to hang around too long. Anyway, here's a photo for the kids.
Love, Mom.
P.S. Museums really shouldn't follow old economic models of charging out the ass for entry. It's like if universities charged, what would we be saying of ourselves in such a word? Do we really feel that knowledge and culture should be preserved only for the rich? I feel that, if my neighbor is educated, or at least feels included by being offered equal opportunities, I will feel more comfortable and believe it more likely that I will have another person worth talking to.

HYPNOTIZING!


HYPNOTIZING!, originally uploaded by stuffedanimalbrigade.


HYPNOTIZING!, originally uploaded by stuffedanimalbrigade.

after painting this stopped a taxi to pick me up because i was completely drunk and had no idea where i was. it took some explaining before he let me in his cab and he was pretty pissed about all the white paint and glue all over me and my supplies. i was wearing all black so he didnt notice that i was more covered in black paint than white. he asked me where i wanted to go and, because i was completely drunk, i forgot where i live, but i often forget it when i'm sober, so it's not so strange. i then asked him where we were. he told me, and i realized that i was sitting in his cab on the other side of the street where i live. so i told him that i would be getting out the other cab door. i began to climb out of the car and into the street and before he could say anything a guy on a bike ran into the door. fortunately for him i think he was drunk too and didn't seem to notice too much as he got up off the ground ran to his bike and made off as if it were his fault. in the end the taxi driver was not very happy with my performance and i would have tipped or even payed if i had thought to bring any money with me. sadly i could only leave him and his mercedes with a paint-stained interior.

Thursday, March 12, 2009

The Buddha of Happiness


65cm x 120cm - wooden panel

von BLZ 11-3:
Die Hölle auf Erden
Dalai Lama beklagt Unterdrückung der Tibeter

Still a work in progress, very happy with first test of this stencil on a Wooden Panel that long preparation time went into.
1500 cm x 640 cm

Sunday, March 8, 2009

3D Architecture (2004)


Some older architectural models.

Vehicles (2002)


Older work from 2000-2002 perhaps.

3D Mite (2003)


Some of the few remaining images I have pertaining to a videogame taking place in a futuristic mittelalter anthropomorphic fantasy world set in mainland China. Wish I had some more images with me, it was a nice idea. ca 2005?

3D Cowboy (2004)


Some older work from a game. 3D Maya model without textures & concept sketches. Polycount 3500. For the final version a Demo Reel was put together in 2005.

Mermaid MMOG (2006-2008)




Some images from an MMORPG I used to work on. These were all pulled from the web. I no longer have any assets or content on my current computer. A few pen & ink concept sketches, but nothing final.

The game was developed to study emergence with Multiverse (http://www.multiverse.net/)
For this project I modeled using Maya & 3DsMax. I may have also used blender a little but don't recall.